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Auxl set mh4u
Auxl set mh4u









auxl set mh4u

Useful after having the ShotTypeUp skills. Really good additions to damage, but should not be prioritised above the three ShotTypeUp skills. A really important component of a Raw Spread Bow's damage.Īdds 10/15/20/25 true raw (AuS/AuM/AuL/AuXL respectively)

auxl set mh4u

RapidUp also stacks with any raw increase (AuL + RapidUp is effectively 22 true raw, for example). A 110% raw multiplier for numerous G-Rank Bows is larger than a AuXL boost. An example is the Zinogre Bows, where Charge 3 is Pierce but Charge 4 is Rapid. A good guideline for when Load Up is useful is when a Bow has a lacklustre Charge 3 shot, but an effective Charge 4 shot. MANDATORY for the Seregios and Akantor Chaos Bows. See above for analysis on FocusĪdds another Charge Level to Bows, up to a maximum of 4 Charge Levels Guide Contents Offensive Armour SKills Skill Name This requires a lot of practice, and contributes to the high skill floor/ceiling of the Bow. This, in turn, requires a good understanding of a monster's patterns and their openings, and knowing roughly how long before the opening appears to fire your shot. If you draw a arrow with Focus, and keep the arrow drawn for as long as the arrow would have taken to reach the same Charge Level without Focus, you've wasted the benefits Focus offers you.

#AUXL SET MH4U FULL#

In other words, in order to make full use of Focus, a majority (or all) of your shots require you to fire them before the length of time you would take to charge the same shot without Focus. If you draw an arrow with Focus, and do not fire it in the difference between x and y, you've lost the advantage of Focus.

auxl set mh4u

Let's say that you take x seconds without Focus and y seconds with Focus. The strength of Focus is that it reduces the charge time of your shot. There is a very specific caveat to using Focus. Regardless, the impact of Focus on reducing charge times is really crucial, and by the time High Rank hits, a Bow user ideally wants Focus as their very first, primary skill on their armour set. u/Shadyfigure outlines the ratio values from MHP3's atwiki here and /u/aquabadger has timed the values here. There are numerous sources that outline the impact that Focus has on charge times. Spending less time charging means you spend less time drawing an arrow, reducing the demand on your stamina When you take less time to charge a shot, you enable yourself to use more openings to your advantage, openings that might not exist because the opening disappears due to a longer charge time. When you take less time to charge a Charge Level 3 shot, you are able to fire off more shots in the same time frame. This is crucial for many reasons, such as: It reduces the charge time you need to spend to reach higher Charge Levels.

auxl set mh4u

The best way to build an armour set is to use Athena's ASS This is a tool that enables you to input the charms that you do have and select a set of armour skills, then let the program come up with various possible combinations of armour pieces, armour decorations and charms to get what you want.įocus is arguably the most required skill for the Bow. I will group these skills into Offensive and Defensive sections, and I will make a note of Focus more explicitly in it's own section. My analysis fairly subjective and dependent on my playstyle, so take it with a grain of salt, but also be aware that it is coming from a large amount of gameplay experience. My opinion on skill usage does not necessarily mean that you must follow them, but my analysis and opinions come from my experience and understanding of them. I will outline exactly what each skill does (as best as I can), and append notes to my evaluation of why they are or are not useful and why they should be considered in usage. Each player has their own preferences for different skills, and while some skills are fairly mandatory, some skills are more situational. There are numerous armour skills associated with the Bow.











Auxl set mh4u